mc.nates.cloud
AcuteLoot

Rarities and names

Rarities

Rarity Colour Chance Chance of an effect
Common white (&f) 45 10%
Uncommon green (&a) 30 30%
Epic pink (&d) 15 70%
Legendary gold (&6) 10 100%
  • Chances are weights. The percentage is the weight divided by the total of all weights. They’re whole numbers, so for something rarer than 1%, use bigger numbers (for example 1 against 999).
  • One effect at most. If an item passes its rarity’s effect chance, one effect is picked from the enabled effects that fit that kind of item, weighted by each effect’s own chance.
  • Lore shows the rarity in its colour (when display-rarities is on), then each effect name, then a category line like “Sword”.
  • Name colour is the rarity colour, unless global-loot-name-color is on, in which case every name uses loot-name-color.
  • Owners can add, rename or remove rarities. List them in ID order, most common first. IDs must be whole numbers.

Names

Names are built from name pools (word lists) by name generators (patterns).

Default name generators

Generator Pattern Weight Example
prefixGenerator [prefix] [item_name] 30 Aberrant Scimitar
suffixGenerator [item_name] of [suffix] 30 Dagger of Abaasy
prefixSuffixGenerator [prefix] [item_name] of [suffix] 30 Abject Shiv of Abarimon
fixedGenerator [fixed] 5 Ark of the Covenant
kanaGenerator [kana](2-5) 5 Kimura (2–5 syllables)

Default name pools

Pool Type Source Entries
prefix one list names/prefixes.txt 5,129
suffix one list names/suffixes.txt 4,329
kana one list names/kana.txt 101
item_name one file per item kind names/ (e.g. swords.txt: Dagger, Sword, Scythe, Shiv, Knife…) —
fixed one file per item kind names/fixed/ (complete names; only the generic, maps, maces and spears files have names by default; the rest are empty for you to fill) —
  • (a-b) repeats a pool between a and b times.
  • capitalize-names: true upper-cases the first letter of the name.
  • A generator with a broken pattern is skipped with a warning.
  • Add words with a text editor, or from the console with /al append <file> <text>.
  • If an item already has a custom name and overwrite-existing-name is off for that loot source, the custom name is kept.