Rarities and names
Rarities
| Rarity |
Colour |
Chance |
Chance of an effect |
| Common |
white (&f) |
45 |
10% |
| Uncommon |
green (&a) |
30 |
30% |
| Epic |
pink (&d) |
15 |
70% |
| Legendary |
gold (&6) |
10 |
100% |
- Chances are weights. The percentage is the weight divided by the total of all weights. They’re whole numbers, so for something rarer than 1%, use bigger numbers (for example 1 against 999).
- One effect at most. If an item passes its rarity’s effect chance, one effect is picked from the enabled effects that fit that kind of item, weighted by each effect’s own
chance.
- Lore shows the rarity in its colour (when
display-rarities is on), then each effect name, then a category line like “Sword”.
- Name colour is the rarity colour, unless
global-loot-name-color is on, in which case every name uses loot-name-color.
- Owners can add, rename or remove rarities. List them in ID order, most common first. IDs must be whole numbers.
Names
Names are built from name pools (word lists) by name generators (patterns).
Default name generators
| Generator |
Pattern |
Weight |
Example |
prefixGenerator |
[prefix] [item_name] |
30 |
Aberrant Scimitar |
suffixGenerator |
[item_name] of [suffix] |
30 |
Dagger of Abaasy |
prefixSuffixGenerator |
[prefix] [item_name] of [suffix] |
30 |
Abject Shiv of Abarimon |
fixedGenerator |
[fixed] |
5 |
Ark of the Covenant |
kanaGenerator |
[kana](2-5) |
5 |
Kimura (2–5 syllables) |
Default name pools
| Pool |
Type |
Source |
Entries |
prefix |
one list |
names/prefixes.txt |
5,129 |
suffix |
one list |
names/suffixes.txt |
4,329 |
kana |
one list |
names/kana.txt |
101 |
item_name |
one file per item kind |
names/ (e.g. swords.txt: Dagger, Sword, Scythe, Shiv, Knife…) |
— |
fixed |
one file per item kind |
names/fixed/ (complete names; only the generic, maps, maces and spears files have names by default; the rest are empty for you to fill) |
— |
(a-b) repeats a pool between a and b times.
capitalize-names: true upper-cases the first letter of the name.
- A generator with a broken pattern is skipped with a warning.
- Add words with a text editor, or from the console with
/al append <file> <text>.
- If an item already has a custom name and
overwrite-existing-name is off for that loot source, the custom name is kept.