Permissions
op = server operators only by default. true = everyone by default.
| Node | Default | Allows |
|---|---|---|
acuteloot.* |
op | Described as “all AcuteLoot permissions” (see the note below) |
acuteloot |
op | /al |
acuteloot.help |
true | /al help |
acuteloot.enchant |
true | Creating AcuteLoot at an enchanting table |
acuteloot.reroll |
true | /al reroll |
acuteloot.new |
op | /al new |
acuteloot.give |
op | /al give |
acuteloot.add |
op | /al add |
acuteloot.remove |
op | /al remove |
acuteloot.rename |
op | /al rename |
acuteloot.name |
op | /al name |
acuteloot.stats |
op | /al stats |
acuteloot.share |
op | /al share, and the share link in /al stats |
acuteloot.chest |
op | /al chest |
acuteloot.rmchest |
op | /al rmchest |
acuteloot.salvage |
op | Opening your own Salvager |
acuteloot.salvage-force-open |
op | /al salvage <player>: opening it for someone else |
acuteloot.repair |
op | /al repair |
acuteloot.reload |
op | /al reload |
acuteloot.append |
op | /al append (console) |
acuteloot.enable |
op | /al enable |
acuteloot.disable |
op | /al disable |
acuteloot.test |
op | /al test (debug mode) |
Notes
use-permissions: falseturns permission checks off: operators can use every command, other players can’t use any, and everyone can create loot by enchanting.acuteloot.*doesn’t list its child nodes, so on plain Bukkit it doesn’t grant the others. Grant the nodes you want individually.acuteloot.chestandacuteloot.appendaren’t declared in the plugin’s permission list, so they fall back to op.