mc.nates.cloud
AcuteLoot

Reroll, Salvager and more

Reroll

/al reroll re-generates the AcuteLoot you’re holding: new rarity, new effect, new name. It costs 1 XP level by default. Owners can switch it to an item cost instead (reroll.mode: item, default 1 emerald), change the amount, or turn it off. Everyone can reroll by default.

Salvager beta · off by default

The Salvager breaks AcuteLoot down into rewards. Open it with /al salvage, put one piece of AcuteLoot in the slot, click the hopper to preview what you’ll get, then click the green pane to confirm.

  • Owners define the rewards in salvager-drops, per rarity and per item kind (sword, axe, bow, chest_plate, pants…).
  • Each reward can give an item, run console commands (with {PLAYER} replaced by the player’s name), or both.
  • Before you switch it on, replace the example rewards in the default config. One of them runs kill {PLAYER} for salvaged Common bows.

Stats and sharing

  • /al stats while holding AcuteLoot shows its stats as hover text, with a “Click here to share this loot!” link if you’re allowed to share.
  • /al stats with an empty hand (or from the console) shows general stats: how many names are possible, the rarities, the effects and the materials.
  • /al share shows the item you’re holding to every player, with hover details.
  • Item frames. Sneak and hit an item frame holding AcuteLoot to see its stats in chat (msg.sneak-click-itemframes.enabled).

Death messages

When a player is killed by another player holding AcuteLoot, the death message shows the item, with hover stats: “[killed] was slain by [killer] using [item]” (or “was shot by” for arrows). Turn it off with death-messages.enabled: false if it clashes with another death-message plugin.

Repair

/al repair rebuilds lost AcuteLoot data from an item’s lore (its rarity line and effect names). It needs display-rarities: true and effect names that aren’t shared between effects.

Modules

Two modules, switched with /al enable <module> and /al disable <module> (saved in modules.yml; don’t edit that file by hand):

Module Default What it does
lootRules on Monster loot rules (see Where loot comes from)
debugMode off Extra roll and chance messages for testing, and the /al test command