Reroll, Salvager and more
Reroll
/al reroll re-generates the AcuteLoot you’re holding: new rarity, new effect, new name. It costs 1 XP level by default. Owners can switch it to an item cost instead (reroll.mode: item, default 1 emerald), change the amount, or turn it off. Everyone can reroll by default.
Salvager beta · off by default
The Salvager breaks AcuteLoot down into rewards. Open it with /al salvage, put one piece of AcuteLoot in the slot, click the hopper to preview what you’ll get, then click the green pane to confirm.
- Owners define the rewards in
salvager-drops, per rarity and per item kind (sword, axe, bow, chest_plate, pants…). - Each reward can give an item, run console commands (with
{PLAYER}replaced by the player’s name), or both. - Before you switch it on, replace the example rewards in the default config. One of them runs
kill {PLAYER}for salvaged Common bows.
Stats and sharing
/al statswhile holding AcuteLoot shows its stats as hover text, with a “Click here to share this loot!” link if you’re allowed to share./al statswith an empty hand (or from the console) shows general stats: how many names are possible, the rarities, the effects and the materials./al shareshows the item you’re holding to every player, with hover details.- Item frames. Sneak and hit an item frame holding AcuteLoot to see its stats in chat (
msg.sneak-click-itemframes.enabled).
Death messages
When a player is killed by another player holding AcuteLoot, the death message shows the item, with hover stats: “[killed] was slain by [killer] using [item]” (or “was shot by” for arrows). Turn it off with death-messages.enabled: false if it clashes with another death-message plugin.
Repair
/al repair rebuilds lost AcuteLoot data from an item’s lore (its rarity line and effect names). It needs display-rarities: true and effect names that aren’t shared between effects.
Modules
Two modules, switched with /al enable <module> and /al disable <module> (saved in modules.yml; don’t edit that file by hand):
| Module | Default | What it does |
|---|---|---|
lootRules |
on | Monster loot rules (see Where loot comes from) |
debugMode |
off | Extra roll and chance messages for testing, and the /al test command |