Objectives
Each run has six Objectives: shared vanilla items your party has to collect, in any order. Two end Act I, four end Act II, six win the run.
What counts
- An item counts when your inventory count rises above what you had at the start of the Act.
- Items in chests or Ender Chests don’t count, and neither do items an Artifact gave you.
- Anyone’s find counts for the whole party.
/mf objectivesshows what’s collected and what’s left.
Finding them
- Treasure maps. Every structure chest the game’s loot covers holds an Objective map. It points to a checked spot for the least-mapped Objective you haven’t finished, with the dimension, depth and route text.
- A fair world. Each run’s world is searched and checked so every Objective’s source is within 1,500 blocks in the Overworld, or 3,200 blocks in the Nether and End.
- Wither skull pity. When a Wither Rose is needed (older Objective set only), at least one Wither Skeleton Skull drops within every three skull-less kills by the party.
- Drop floors. For some mob drops, each miss raises the chance until it’s certain: a rabbit’s foot is certain by kill 6, a blaze rod by kill 2, a wither skeleton skull by kill 7 and a tipped arrow by kill 2.
- Arrival supply. When you enter the area for a mob-drop Objective, its source mob spawns 16–32 blocks away, with one refill every 60 active seconds.
- Sniffer assist. Your first finished brushing of suspicious sand in a warm ocean ruin gives you a tracked Sniffer egg. It hatches after 30 seconds of play and grows up 30 seconds later, then digs up each plant you need on grass, dirt, moss or mud, every 10 seconds. Break the placed egg and it comes back to you.
- Nether wart you plant grows about twice as fast while Nether Wart is one of your Objectives.
How the six are picked
The game draws six from the pool below so that each run is a fair mix:
- Each Objective has an effort score from 1 to 10. The six add up to 18–40.
- At most one apex Objective (the hardest ones) and at most one Nether-or-End climb.
- At least four different kinds of gameplay.
- Weighted 20% Overworld-only, 50% Nether, 30% End.
- The current playtest build can add newer Objectives to the draw. Those are drawn as 2 easy, 2 medium and 2 hard, listed easiest first, and Act I’s pair are the two easiest.
The plant Objectives
| Objective | Effort | Where | Flavour text |
|---|---|---|---|
| Dandelion | 1 | Overworld | “Yellow, humble, everywhere. The control group of flowers.” |
| Poppy | 1 | Overworld | “Red enough to worry a health bar. It is not a health bar.” |
| Sugar Cane | 2 | Overworld | “Grows next to water on principle, not on need.” |
| Pumpkin | 2 | Overworld | “A perfectly good vegetable, wasted annually on hats.” |
| Sweet Berries | 2 | Overworld | “Delicious. The bush disagrees and will say so with thorns.” |
| Brown Mushroom | 3 | Overworld | “Thrives in the dark, like most bad decisions.” |
| Cactus | 4 | Overworld | “Nature’s do-not-touch sign, and it means it.” |
| Kelp | 4 | Overworld | “The ocean’s answer to sugar cane. Nobody asked.” |
| Lily Pad | 4 | Overworld | “A perfectly flat, perfectly deceptive floor tile.” |
| Bamboo | 4 | Overworld | “Grows fast enough to make farmers elsewhere feel inadequate.” |
| Cocoa Beans | 5 | Overworld | “Chocolate’s unglamorous, tree-bound larval stage.” |
| Glow Berries | 5 | Overworld | “A light source that grows on vines and questions your need for torches.” |
| Mangrove Propagule | 5 | Overworld | “A seed that has already decided where it’s growing before it even lands.” |
| Sea Pickle | 5 | Overworld | “Glows, clusters, and is not in fact a pickle.” |
| Crimson Fungus | 6 | Nether | “A mushroom that gave up on subtlety entirely.” |
| Warped Fungus | 6 | Nether | “Blue, glowing, and unreasonably calm for something in the Nether.” |
| Nether Wart | 7 | Nether | “Brewing’s least glamorous ingredient, guarded by a fortress anyway.” |
| Torchflower Seeds | 7 | Overworld | “Ancient, orange, and dug up by a creature that sneezes moss.” |
| Pitcher Pod | 7 | Overworld | “The Sniffer’s other favorite. It really only knows two songs.” |
| Eyeblossom | 7 | Overworld | “It watches you from the undergrowth. It is, technically, a flower.” |
| Spore Blossom | 8 | Overworld | “Hangs from cave ceilings, raining particles like it’s paid to.” |
| Chorus Flower (apex) | 8 | End | “The bud at the end of a plant that grows sideways out of spite.” |
| Wither Rose *(apex)*¹ | 9 | Nether | “A flower that grows only where something just died of being cursed.” |
| Chorus Fruit (apex) | 10 | End | “Teleports you somewhere. It has opinions about where.” |
¹ Wither Rose is only drawn when the newer Objectives are switched off. It never appears in the current playtest build.
The newer Objectives
The current playtest build can mix in up to two of these per run.
| Objective | Type | Effort | How to get it |
|---|---|---|---|
| Rabbit’s Foot | trophies | 5 | Hunt rabbits; each miss raises the chance |
| Glow Ink Sac | trophies | 5 | Kill a glow squid (deep ocean or water caves) |
| Slimeball | trophies | 5 | Kill slimes in a swamp or mangrove swamp |
| Armadillo Scute | trophies | 7 | Craft a brush and brush an armadillo |
| Music Disc | trophies | 6 | A creeper killed by a skeleton’s arrow |
| Blaze Rod | trophies | 7 | Kill blazes at a Nether fortress; each miss raises the chance |
| Magma Cream | trophies | 6 | Kill magma cubes in basalt deltas |
| Wither Skeleton Skull | trophies | 9 | Kill wither skeletons until a skull drops; each miss raises the chance |
| Breeze Rod | trophies | 8 | Wake a trial chamber breeze spawner and kill the breeze |
| Tipped Arrow | trophies | 6 | Out-shoot a stray (or a bogged) and pick up its arrow |
| Milk Bucket | husbandry | 3 | Craft a bucket, milk a cow |
| Diamond | geology | 6 | Mine a diamond deep underground |
| Emerald | geology | 7 | Mine emerald ore high in the mountains |
| Pointed Dripstone | geology | 4 | Dripstone caves |
| Crying Obsidian | geology | 4 | From a ruined portal |
| Glowstone Dust | geology | 5 | Nether ceiling glowstone |
| Powder Snow Bucket | geology | 6 | Scoop powder snow on a snowy slope or grove |
| Heart of the Sea | salvage | 6 | Follow a buried-treasure map and dig |
| Bell | salvage | 3 | Take a village bell |
| Skeleton Skull (apex) | salvage | 10 | From an ancient city, without waking the Warden |