Loot and world rules
Chest loot
Minefuck adds to vanilla chest loot rather than replacing it: each covered chest gets 1–3 extra rolls from the tables below, plus one Objective map. Chests fill when first opened.
- Never added: plant Objectives, elytra or rockets, and Fortune, Silk Touch or Looting books and gear.
- Heads up: in the current playtest build, Diamond, Blaze Rod and Heart of the Sea can be Objectives, and chests can contain them, so a lucky chest can complete one.
- Bow roll: every village, mineshaft, dungeon and shipwreck chest has a 60% chance of a Power III / Unbreaking II bow.
| Structure | Always | Notable extras |
|---|---|---|
| Ruined portal | 10 obsidian, flint and steel | Golden apples, long fire resistance, golden carrots, ender pearls, Efficiency V / Unbreaking III golden pickaxe |
| Village chests | — | Efficiency III / Unbreaking III iron pickaxe, Efficiency II diamond pickaxe, iron axe, golden carrots, pearls, Eyes of Ender, obsidian, flint and steel, Swiftness II, boat, arrows |
| Village temple | 2–4 Eyes of Ender | Golden apples, 4–8 pearls, XP bottles, a Regeneration II + Absorption IV potion |
| Shipwreck treasure | — | 3–6 diamonds, Efficiency IV diamond pickaxe, pearls, eyes, Speed III potion, water breathing, Heart of the Sea, Riptide III trident |
| Shipwreck supply | — | Golden carrots, iron pickaxe, pearls, obsidian, Swiftness, Depth Strider III diamond boots |
| Shipwreck map | — | Diamonds, pearls, eyes, Dolphin’s Grace potion |
| Underwater ruins | — | Water breathing, Dolphin’s Grace, pearls, Depth Strider / Feather Falling IV diamond boots, diamonds |
| Buried treasure | — | Efficiency V diamond pickaxe, netherite ingot, 6–12 pearls, 3–5 eyes, Speed + Jump III potion, golden apples |
| Abandoned mineshaft | — | Diamond pickaxe, diamonds, golden apples, obsidian, pearls, night vision |
| Dungeon | — | Sharpness IV diamond sword, diamond pickaxe, enchanted golden apple, golden apples, pearls, eyes, Strength III |
| Igloo | 2–3 golden apples | Fire resistance, eyes, Protection III diamond chestplate |
| Desert pyramid | — | Power III bow, arrows, Efficiency V netherite pickaxe, Sharpness V sword, enchanted golden apple, 3–5 eyes, 8–12 pearls, Strength / Speed / Resistance II potion, totem |
| Jungle temple | — | Power III bow, netherite axe, Efficiency V diamond pickaxe, golden apples, eyes, pearls, Speed + Jump III, totem |
| Pillager outpost | — | Quick Charge III / Multishot crossbow, Protection IV diamond chestplate, eyes, golden apples, totem |
| Woodland mansion | — | Protection IV netherite chestplate, Efficiency V netherite pickaxe, totems, enchanted golden apples, 4–6 eyes |
| Stronghold | — | 4–8 pearls, golden apples, Power V / Infinity bow, slow falling |
| Trial chambers (supply) | — | Golden apples, pearls, Swiftness, diamonds |
| Ancient city | — | Sharpness V netherite sword, Swift Sneak III / Protection IV netherite leggings, Efficiency V netherite pickaxe, enchanted golden apples, totems, 4–8 eyes |
| Nether fortress | 3–6 blaze rods | Fire resistance, 4–8 pearls, golden apples, Sharpness V / Fire Aspect II diamond sword |
| Bastion | 6–12 ender pearls | Efficiency V netherite pickaxe, netherite ingots, fire resistance, 2–4 blaze rods, enchanted golden apple |
Other sources of loot: Hunter’s Claim, and the Director’s Bounty and Gift Moves.
World rules
Minefuck is vanilla survival with the slow bits trimmed:
- Ender Dragon: 60 health (its bar still reads out of 200), 4 crystals, no cages. Leaving the End puts you back beside the stronghold portal you used.
- Strongholds: the End portal needs only 2–4 eyes, because the rest of the frames come pre-filled. Inside, a Portal room compass on the boss bar reads something like “Portal room: 37 blocks ahead-right · 12 below · 4 eyes”, and the frames shimmer when you’re within 10 blocks.
- Chests: Eyes of Ender show up in many chests; totems and netherite gear can appear.
- Deaths: keep-inventory, instant respawn, 5 seconds of protection.
- Spawn protection is off.
- No PvP, except in the post-win Deathmatch.
- The lobby is peaceful, always night, Adventure mode and invulnerable: no breaking, dropping or portals.